The Adventures of Elliot

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The Adventures of Elliot Worlds

Track the main world spaces, ages, and recurring landmarks that shape routes in The Adventures of Elliot.

The Adventures of Elliot The Adventures of Elliot Worlds artwork

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Worlds

10 entries
  1. 1
    Philabieldia

    Use Philabieldia as the broad world label for routes, age changes, beast tribe threats, and exploration beyond Huther's safety.

    Introduced through the game's main premise.
  2. 2
    Kingdom of Huther

    Return to Huther for story context, shops, requests, and reminders about the spell that protects humanity from outside threats.

    Reached through the main story from the beginning.
  3. 3
    Age of Safekeeping

    Use this age as the baseline for Huther, early systems, and present-day comparisons when later periods change the map.

    Available from the beginning of the main adventure.
  4. 4
    Age of Reconstruction

    Check this age for changed settlements, altered routes, and historical clues that make present-day blockers easier to understand.

    Unlocked through story progression and time travel.
  5. 5
    Age of Magic

    Use this age to look for magic-related clues, changed landmarks, and puzzle logic that can explain later ruins or obstacles.

    Unlocked through story progression and the Doorway of Time.
  6. 6
    Age of Budding

    Use this earliest age to understand origins, root causes, and routes where past changes can matter in later periods.

    Unlocked through story progression and time travel.
  7. 7
    Doorway of Time

    Use the Doorway of Time as your routing anchor when a clue or objective makes more sense in a different historical period.

    Discovered through the main ruins storyline.
  8. 8
    Newly Discovered Ruins

    Explore ruins carefully because they introduce the mystery, route blockers, combat practice, and the time-spanning mission.

    Reached through the opening story investigation.
  9. 9
    Magicite Shop

    Visit the shop after farming fragments so you can form magicite, raise formation rank, and tune weapon sets before harder routes.

    Available through town services during progression.
  10. 10
    Shrines of Life

    Complete shrine trials when you find them because vitality upgrades make bosses, hazards, and risky exploration more forgiving.

    Found through exploration and side-path checks.

The Adventures of Elliot Worlds FAQ

How many major ages are in the story?

The main age structure covers Safekeeping, Reconstruction, Magic, and Budding.

Why do world pages include shops and shrines?

They act as recurring route anchors that players use while navigating the time-spanning world.

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