| SwordThe sword is the safest baseline weapon for close-range fights and quick swaps. | Sword | Core weapon type | Fast melee damage | General exploration and new fights | Available early, with stronger versions found later | Use as a dependable close-range weapon and defensive anchor. |
| Shield GuardShield guard turns careful facing into a safer way to counter pressure. | Shield Guard | Core defensive tool | Frontal defense | Learning enemies and surviving bosses | Part of Elliot's defensive kit | Use to survive frontal attacks and learn boss patterns safely. |
| BowThe bow gives Elliot reliable ranged pressure before enemies close in. | Bow | Weapon type | Ranged damage | Boss safety and scouting | Unlocked through weapon progression | Use when ranged safety matters more than melee speed. |
| SpearThe spear rewards straight-line spacing with repeated hits beyond melee reach. | Spear | Weapon type | Reach and thrust damage | Spacing-focused combat | Unlocked during weapon progression | Use for reach, straight-line pressure, and safer melee spacing. |
| HammerThe hammer hits slowly but solves peg puzzles and punishes exposed enemies. | Hammer | Weapon type | Heavy melee damage | Peg puzzles and burst punishes | Unlocked during weapon progression | Use for pegs, heavy damage windows, and route-specific utility. |
| BombsBombs open cracked routes and deliver delayed burst damage against slow targets. | Bombs | Weapon type | Delayed burst damage | Cracked walls and slow enemies | Unlocked during weapon progression | Use for cracked walls, delayed damage, and specific route puzzles. |
| BoomerangThe boomerang can strike enemies on both the throw and the return path. | Boomerang | Weapon type | Returning ranged damage | Angles and safe pokes | Unlocked through weapon progression | Use for angled ranged attacks and repeated pass-through hits. |
| Chains and SicklesChains and sickles control space by striking around Elliot or pulling foes inward. | Chains and Sickles | Weapon type | Wide melee and pull control | Crowd control and spacing | Unlocked during weapon progression | Use for space control, wide attacks, and pulling enemies into range. |
| MagiciteMagicite lets players tune weapon effects, costs, and combat bonuses. | Magicite | Custom equipment system | Variable weapon effects | Build customization | Formed from fragments at the magicite shop | Use to customize weapons around damage, defense, or utility. |
| Magicite FragmentsMagicite fragments are the resource players turn into new magicite rolls. | Magicite Fragments | Upgrade material | Magicite crafting resource | Building new sets | Found in treasure and dropped by enemies | Use them at the magicite shop to form new magicite pieces. |
| Fairy BangleThe Fairy Bangle is a deluxe accessory tied to bonus edition ownership. | Fairy Bangle | Bonus accessory | Accessory slot bonus | Early comparison and bonus setups | Included in the Digital Deluxe Edition pack | Use as a bonus accessory option if your version includes it. |
| Cherry Blossom AnkletThe Cherry Blossom Anklet is a bonus accessory for deluxe edition players. | Cherry Blossom Anklet | Bonus accessory | Accessory slot bonus | Early accessory testing | Included in the Digital Deluxe Edition pack | Use when your version grants the bonus and its stats fit your route. |
| Roselle RingThe Roselle Ring is a deluxe accessory option players can compare with earned gear. | Roselle Ring | Bonus accessory | Accessory slot bonus | Accessory comparison | Included in the Digital Deluxe Edition pack | Use as a bonus accessory if it fits your build better than found gear. |