The Adventures of Elliot

Tier List

The Adventures of Elliot Tier List

Rank The Adventures of Elliot combat tools by general usefulness across exploration, boss safety, resource cost, and magicite synergy.

The Adventures of Elliot The Adventures of Elliot Tier List artwork

Rankings

The Adventures of Elliot rankings board

15 ranked 5 types 4 S tier
S 4 ranked
weapon S

Bow

Ranged pressure makes the bow one of the safest tools for learning enemies, punishing bosses, and clearing threats before they surround Elliot.

Player decision Use it when you want safe damage, scouting, or a reliable second weapon for difficult routes.

Obtain: Found as a weapon type during progression, with stronger versions hidden through exploration.

Pros: Safe ranged damage, Strong boss uptime

Cons: Needs ammo awareness, Weak if rushed

weapon S

Spear

The spear's reach and repeated forward hits make it excellent for spacing, steady damage, and enemies that punish close sword swings.

Player decision Use it for bosses or enemies where staying just outside melee range is safer than trading hits.

Obtain: Unlocked through weapon progression and upgraded by exploring later routes.

Pros: Excellent reach, Steady pressure

Cons: Linear aim, Less flexible in crowds

fairy ability S

Warp

Warp changes both combat and traversal by moving Elliot to Faie's position, letting players dodge, reposition, or bypass obstacles.

Player decision Use it whenever positioning is the real problem, especially during hazards, puzzles, and boss pressure.

Obtain: Learned as Faie gains new magic abilities during the adventure.

Pros: Huge mobility, Solves route checks

Cons: Needs Faie control, Can misplace Elliot

fairy ability S

Copy Magic

Copy-style fairy support can multiply Elliot's pressure during clear openings, making it especially valuable in boss damage windows.

Player decision Use it when you know a boss pattern well enough to safely commit to a damage window.

Obtain: Unlocked through Faie's later ability progression.

Pros: High burst value, Rewards openings

Cons: Unlock timing varies, Less useful while retreating

A 5 ranked
weapon A

Sword

The sword is the most dependable general weapon, with quick close-range swings and strong defensive synergy through shield play.

Player decision Keep it equipped while learning new enemies, new routes, or unfamiliar magicite effects.

Obtain: Available from the early adventure and improved by finding stronger variants.

Pros: Easy to learn, Fast attacks

Cons: Short range, Can feel basic

weapon A

Chains and Sickles

Chains and sickles give flexible space control, hitting around Elliot or pulling enemies inward when placement matters.

Player decision Use it when you want crowd control or a melee option that reaches beyond standard sword range.

Obtain: Found through weapon progression, with upgraded variants hidden across the continent and ages.

Pros: Wide coverage, Pulls enemies

Cons: Needs practice, Can overcommit

defensive tool A

Shield Guard

Shield guarding is not flashy, but correct facing and timing can prevent damage, reflect pressure, and open counterattacks.

Player decision Use it when a fight feels chaotic and you need to learn enemy timing safely.

Obtain: Available as part of Elliot's defensive kit and enhanced through sword and shield magicite.

Pros: Strong defense, Enables counters

Cons: Frontal only, Timing dependent

system A

Magicite Set Building

Magicite sets can turn a familiar weapon into a safer, faster, or more specialized tool for bosses and routes.

Player decision Use it whenever your weapon feels right but needs more damage, defense, or special utility.

Obtain: Formed from magicite fragments at the magicite shop and equipped within each weapon's cost limit.

Pros: Customizes weapons, Scales with fragments

Cons: Menu planning, Needs resources

fairy ability A

Sprint

Sprint makes exploration faster and supports puzzles that need quick movement, making it useful even outside combat.

Player decision Use it to speed up return routes, solve movement puzzles, or escape bad positioning.

Obtain: Learned as one of Faie's magic abilities during progression.

Pros: Fast traversal, Puzzle utility

Cons: Low direct damage, Needs control

B 4 ranked
weapon B

Hammer

The hammer is slower than most weapons, but its heavy hits and peg utility make it valuable for specific enemies and routes.

Player decision Use it when a puzzle requires it or when an enemy gives long, safe punish windows.

Obtain: Unlocked through weapon progression and improved by finding stronger versions.

Pros: Heavy damage, Peg utility

Cons: Slow swing, Risky whiffs

weapon B

Bombs

Bombs are excellent for cracked walls and delayed burst damage, but they are less comfortable as a default combat tool.

Player decision Use bombs for route utility, slow enemies, or fights where you can predict enemy movement.

Obtain: Unlocked as a weapon type and used to open certain blocked paths.

Pros: Breaks routes, Burst damage

Cons: Delayed timing, Ammo planning

weapon B

Boomerang

The boomerang rewards positioning because it can damage enemies during both the outgoing throw and the return path.

Player decision Use it when you can line up enemies or want ranged pressure without committing to bow timing.

Obtain: Found as a weapon type during progression, with stronger versions earned through exploration.

Pros: Double-hit potential, Safe poke

Cons: Aim dependent, Lower burst

fairy ability B

Resurrection

Faie's resurrection can save a failed fight, but the tul cost makes it a safety valve rather than a strategy to spam.

Player decision Use it for valuable attempts, then farm or improve your build if revivals become frequent.

Obtain: Available through Faie's support role when Elliot falls and the player chooses to continue.

Pros: Prevents lost progress, Good emergency tool

Cons: Costs tul, Can hide bad habits

C 2 ranked
fairy ability C

Ignite

Ignite has useful puzzle and torch interactions, but it is more situational than core movement or damage tools.

Player decision Use it when the environment hints at fire, torches, or a puzzle that needs magical activation.

Obtain: Learned as Faie gains additional magic abilities during the adventure.

Pros: Puzzle utility, Adds options

Cons: Situational combat, Needs target context

fairy command C

Stop Command

The stop command is helpful for positioning Faie during puzzles, but it is not a broad damage or survival option.

Player decision Use it when Faie's placement matters more than immediate movement or damage.

Obtain: Available through Faie command controls during exploration and puzzle play.

Pros: Position control, Puzzle help

Cons: Low combat value, Situational